Rust 1.0 is out!
May. 15th, 2015 10:20 amA bit over four years ago, I arrived at Mozilla in Mountain View for an internship on the Rust team. That internship became a full-time job when it became clear to me that I was no longer welcome in my Ph.D program.
A year and a half ago, I left Mozilla. I've had plenty of critical things to say about Mozilla, and a few critical things to say about the Rust team specifically. That doesn't change the fact that working on Rust made me feel like I was part of something again, and that it turned how I felt about my career in software into a much more positive direction. There were ups and downs, but during the best times, working with the Rust team was the most positive experience of my professional life over the past 15 years. Not to get too sentimental, but there is a certain way in which it saved my life.
During my two and a half years on the team, the pressure to get to 1.0 and the uncertainty over what that would mean were constant presences. It was a goal that, I think, provided mostly positive stress, but I could feel the worries about when it was ever going to happen, if it was ever going to happen. Everyone who worked on Rust wanted it to succeed, but the problems that usually happen whenever several driven and creative people try to collaborate happened, and made it harder to come to agreement over what 1.0 was going to mean and when it should happen.
I haven't followed Rust development since I left, but hearing that Rust 1.0 has been released today means a lot to me even so. Congratulations to everyone involved, but especially to
graydon2, without whom none of this would have happened.
A year and a half ago, I left Mozilla. I've had plenty of critical things to say about Mozilla, and a few critical things to say about the Rust team specifically. That doesn't change the fact that working on Rust made me feel like I was part of something again, and that it turned how I felt about my career in software into a much more positive direction. There were ups and downs, but during the best times, working with the Rust team was the most positive experience of my professional life over the past 15 years. Not to get too sentimental, but there is a certain way in which it saved my life.
During my two and a half years on the team, the pressure to get to 1.0 and the uncertainty over what that would mean were constant presences. It was a goal that, I think, provided mostly positive stress, but I could feel the worries about when it was ever going to happen, if it was ever going to happen. Everyone who worked on Rust wanted it to succeed, but the problems that usually happen whenever several driven and creative people try to collaborate happened, and made it harder to come to agreement over what 1.0 was going to mean and when it should happen.
I haven't followed Rust development since I left, but hearing that Rust 1.0 has been released today means a lot to me even so. Congratulations to everyone involved, but especially to
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